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When played, you draw cards until you have 10 in hand (not counting Scrawl itself), and then Scrawl is Exhausted. Data accurate as of January 19. 1. While it's often practically a curse against bulky enemies/bosses, it can also save a lot of headache against certain enemies like byrds and snake plants. ) you have the right mantra cards. The only way Bash is useful is if you outright ignore your HP, which doesn't work in the long run when you're taking 15-20 damage a turn. Pretty much a must pick with [ [Necronomicom]]. Type: Relic. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. skill Wreath of. Exhaust. I thought it proved something a bit different though. Bash enemies head-first with powerful Tackle cardsView community ranking In the Top 1% of largest communities on Reddit Idea For Reworked BashI just started the game last week, and see from some cursory searches Bash has been the subject of much discussion. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire! 最近のレビュー: 圧倒的に好評 (1,896) 全てのレビュー: 圧倒的に好評 (121,542) リリース日: 2019年1. Does not affect non-attack damage such as Poison,. Name. This card always feels pretty good, you can use it early as dash, you can also use it to block a ton with proper stance dancing in late game. Sentries, gremblin gang, slime gang (even if weakened when using it). Members Online. Now, compare to a Strike which does 6 dmg for 1 energy. For example, if a Protect is Retained, on the next turn it will cost 1 energy, and after another turn it will cost 0. Bowling Bash can hit Taskmaster and Gremlin Leader Elites in Act 2 for a whopping 60 damage for a single energy if you're in Wrath. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. The starting deck includes: (4) Strike: A 1-cost attack that deals 6 damage. There are few decks that wouldn't benefit from at least one copy. Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave. Upper Cut deals 3 more damage and 2 weakness in return for 1 less vulnerable. Watcher Cards. Simply go into Calm (-1 energy), enter Wrath (-1 for card, +2 for. This can deal as much as 225(270) damage to Reptomancer directly if she has 4. Simply put, Protect is one of the best watcher cards in the game. Bruh u can insta kill elites on turn 1 without comboing (unless you count rage mode as comboing but I don't because that is the basis of the character)Bruh u can insta kill elites on turn 1 without comboing (unless you count rage mode as comboing but I don't because that is the basis of the character)Daily Discussion/Debate #580 - Bowling Bash (Watcher Common). Attacks. Always uses Mega Debuff turn 4. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Tranquility is the better overall card 95% of the time but Crescendo is more impactful in the last 5%. View Mobile Site Follow on IG. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire! Features. In as much as the floors in Slay the Spire are procedurally generated, certain patterns begin to reveal themselves the longer you play the game. Uncommon. The knockback effect is applied before the damage. attack Consecrate 0 B- Deal 5 damage to ALL enemies. Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Flat damage bonus is very strong. Slay the Spire. It's just insane in fights with more than two enemies. g Sentries, Gremlin. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I realize that you can set up for next turn with it, but thats. Retain mechanics work well with it, and it effectively has a reverse-draw bonus in reducing the number of cards you need to draw into. Uncommon. Effect+. Totally thought this was some weird game ad using slay the spire to mislead people. Watcher Cards. So flechettes needs skills to work. Go into ascension. Since Smite cards are exhausted on use, Dead Branch will add a card to your deck for each Smite played. Bowling Bash 1 C+ Deal 7 damage for each enemy in combat. If you have the right cards in the Slay the spire, then nothing’s tough. Brimstone: References the item from Binding of Isaac, which is a reference to biblical descriptions of Hell. End turns: you have high STR and a bunch of Angers to draw. Draw 1 card. Definitely one of the strongest defensive cards in the game, and great at removing artifact too. Conclude/Consecrate with Wreath of Flame. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. The following are Slay the Spire tier lists outlining the best cards for each character and for Colorless as well as the top three picks. However, once I get Uppercut or Trip I usually try to remove Bash, especially if I hadn't upgraded it earlier. So next time you encounter this event, you will find a Defend card. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. However, the fact that it has so many fingers in so many pies is also a good thing. As a Basic card, the Ironclad always starts with one in his deck. See the "Minimal Damage" rules on page 48 of AS:CE. Bash is an Attack card for the Ironclad. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. When you're fighting the heart and you draw an Electrodynamics, two Defends, a. Consecrate and Bowling Bash gave some cheap AoE, and Meditate/Blasphemy let me play it more often and to better effect. More Fandoms. -bash does 8 damage + 2 vulnerable. Fiend Fire Ironclad Rare Attack. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One. Darkness outscales it imo especially because of the upgrade. Strike • Defend • Eruption • Vigilance. attack Bash 2 C. Starters. An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. Bowling bash takes the teeth out of some of the critical turns in these fights. Retain. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. Daily Discussion/Debate #568 - Flying Sleeves (Watcher. Crush Joints:. Currently available on Windows, Mac, Linux, PS4,. Members Online 1 A- Deal 5 damage. It's definitely a useful relic, but it's a little bit situational. Watcher Cards. Upon upgrade, it deals 4 additional damage, for a total of 16 damage to all enemies. Evaluate is one of the Watcher's basic Block-generating Skills. Here is the best Slay The Spire tier list for Ironclad, Slient, Defect and Watcher. assumes the very early game when you only have 5 strikes and 5 defense and 1 bash and no str. Slay the Spire Wiki is a FANDOM Games Community. You only need one copy of Rushdown, one 1-cost wrath source ( [ [Eruption]]+ or [ [Tantrum]]) and one 1-cost calm source ( [ [Fear No Evil]], [ [Inner Peace]]). So I just made an ironclad run while cutting bash out of it as soon as seeing the whale, and TBH I didn't even miss it, The card might be just bad, I used to always upgrade it, and prioritize playing it, but now I think about it it's not really worth for 2 damage and one more vulneable? it costs too much to be in the started deck, and without extra energy you can't. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. #9. You a hero and a stud and this goes a long way in furthering actual slay the spire discussion. Exhaust. I never bother taking [ [Sash Whip]] anymore just because of the existence of Wave of the Hand. x2 in Wrath, x3 in Divinity. While it may not be the best pick when nearing the end of a run, it shines early on and can still carry itself decently once Upgraded. Slay the Spire Wiki is a FANDOM Games Community. It is entirely reasonable to be in early a2 with a Cut and a Foresight or any three other in the scry package and then pick up a Nirvana. Blasphemy is a Rare Skill for the Watcher. If the Master Reality buff is active, Deus Ex Machina's added Miracle cards (Gain ) will upgrade to Miracle + (Gain ). It also allows Wave of the Hand to apply its Weak debuff multiple times for extra defensive power. Tantrum and Carve reality are also great. Reported for cheating. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. The Watcher's starting Relic is Pure. So we're spending 1 energy for 2 dmg and 2 vuln. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. So I thought I would look at it this way: For 2 energy you get 8 dmg and 2 vuln. Act 3. Uncommon. T. You guys liked The Ironclad so here’s a few more I’ve been. Fiery elites can spawn with the metallic buff that gives them a small amount of block every turn. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just. When Upgraded, Scrawl's cost becomes 0. It is one of the best cards to have if you have [ [snecko eye]] due to it being 2 energy and draw being so important on snecko decks for potential 0 cost cards. And this being slay the spire, sometimes you get offered like water, not mental fortress or talk to the hand. DerBK • Additional comment actions. Bash is the best starter upgrade in the game, think of it as getting 3 extra energy to utilize while vulnerable, plus 2 more energy from not having to re-vuln the target. Dash is one of the best cards early act 1 whereas cold snap is good but not great. Slay the Spire > General Discussions > Topic Details. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Trivia. Attacks. Members Online. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. ) Fortify: All enemies gain 30 Block. 3 stacks of the stuff lasts very long and makes that 2 energy worth it. ) Don't forget it also give you more/less block when you interact with weak or vulnerable. I can't explain how much i hate this card. Draw 1 card. The supporting cast of vault + scrawl + gambling chip + incense burner, a tantrum, and a fear no evil was enough to just barely eek out a win vs the heart on a scry deck that does find 3 nirvanas, but doesn't find the coveted talk to the hand, or even a wave of the. Attacks. Bash (defend) and Clash! Fixed it for you. Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Good thing is, u won't pick it up when it's not worth. Due to this, Safety Wall does NOT block the skill. Muggers, birds, slavers, goblin leader, collector, automaton. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. (不过常年没人,推荐直接加. Something like Bowling Bash, Gremlin Horn or AOE mitigation like Piercing Wail or Shockwave can work too. When the player is Vulnerable, they will receive 50% more damage from enemy Attacks (25% with the Odd Mushroom relic). Burdpal Jul 11, 2019 @ 6:42pm. It deals 8 (10) damage and applies 2 (3) Vulnerable. Attacks. Slay the Spire Wiki is a FANDOM Games Community. I thought it proved something a bit different though. It can be an injury, w/ a retainless deck. However, the fact that it has so many fingers in so many pies is also a good thing. Deva Form is a Rare Power card for the Watcher that grants the player the Deva buff, which increases the amount of Energy the player gets at the start of their turn by one every turn; in other words, once Deva Form is played, the player will have one more Energy to spend every turn afterwards. Tantrum/Bowling Bash also could use the same treatment. So I thought I would look at it this way: For 2 energy you get 8 dmg and 2 vuln. Establishment reduces the Energy cost of a Retained card by 1 for each turn it has been Retained. Basically: Slay the Spire cards don’t always show you the correct number. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire Features - Dynamic Deck Building Choose your cards wisely Discover hundreds of cards to add to your deck with each attempt at climbing the. Uncommon. I mean, a random relic is the most important reward from Elite fights, so it seems pretty worth the effort. Cannot use Fireball three times in a row. Getting 2/1 vulnerable. Watcher Cards. Thunderclap is weird because 1 turn of vulnerable is. whale - lose all gold, transform 2 strikes into Rampage and feel no pain. It's not a lot, but it will be the difference between life and death in tough fights. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Attacks. Shockwave hits all enemies wiht 5 weakness and 5 vulnerable even if it doesn't do any damage. Effect: At the start of each combat, heal 2 HP. When upgraded, poison stab deals 12 damage on the turn you play it. Slay the Spire is a cooperative deckbuilding adventure. What this means is that the numbers visible on cards usually don’t adjust for things like negative status effects until they’re in your hand. Bruh u can insta kill elites on turn 1 without comboing (unless you count rage mode as comboing but I don't because that is the basis of the character) Reported for cheating. Strike • Defend • Eruption • Vigilance. Wave of the Hand - Mental Fortress, Talk. The problem with bash is that it costs 2, now Ironclad starts with "Bash" as the only special card, and I feel like I generally do better on Ironclad runs where I throw bash away as soon as possible (first shop). Upon Upgrade, it grants an additional 2 damage and also applies 1 more Vulnerable, allowing it to deal 10 damage and apply 2 Vulnerable if played directly. Scrawl is a Skill card for the Watcher. Bowling Bash, and Cut Through Fate. You need to be able to hit for at least 8 over the current and next turn for Bash to be better than just using Strike twice, and that isn't even getting into the times when you can't use it at all. Notable for being a key part of an relatively common infinite for Watcher if you can get your deck small enough. Slay The Spire Ironclad Tier List (2023) Ironclads are the best all-around class in Slay The Spire. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. 0 B+ Lose 3 HP. Bowling Bash: Common Attack 1 Deal 7(10) damage for each enemy in combat. -vulnerable 50% more damage 2 turns. Daily Slay the Spire Discussion (489/696): Red Slaver. It's almost 40 damage, sure, but if you play it, you won't be doing much else that turn unless you have a Snecko Eye or have already played Deva Form or a ton of Miracles or two energy relics or some other support. Next time you get cracked for 25 by birds on turn two in the first hallway in a2 because you pulled an unplayable eruption in round 1, think. Slay the Spire Bosses Guide (2023) In Slay the Spire, no run looks exactly the same as the next. Starters. Bruh u can insta kill elites on turn 1 without comboing (unless you count rage mode as comboing but I don't because that is the basis of the character)All colorless cards provide a beneficial effect ranging from mildly to extremely powerful. When played, it immediately ends the player's turn and the player starts a new turn. 当前每有一名敌人,造成10点伤害。. If the enemy does not have 30 (40) or less HP, Judgment will inflict no damage. Another shop relic, same as the last discussion. This achievement is worth 25 Gamerscore. Bash into 1 strike+ and 3 strikes with vuln and 3 without = 8 + 13+ 27 + 18 = 66. Apply 2 Vulnerable. Establishment also has the funniest of all the beta arts. Against Conclude, I will pick Consecrate if I already got Meditate. When played, she enters Divinity immediately without needing to accumulate any Mantra. Uncommon. One of the best reworks in 2. Uncommon. Among these enemies are the game’s bosses, of which there are nine in total — three for each of. Imo Wheel kick is Watcher's most consistently good attack card. As a table, you can have everyone help set up and shuffle the decks of cards, draw your initial Neow's Blessing, and head into your first combat immediately. Prostrate: It could be worth considering with the Damaru relic, but is usually just too slow to be worth taking. . I'll usually take this card in Act 1 or 2 unless I'm going for a special type of deck (Rampage, Searing Blow, etc. Daily Discussion/Debate #35: Shockwave. It feels good to explode things out of nowhere…Deal 11 damage. It's one of the few ways the Ironclad has to dish out weak, and the vulnerable always feels better than Bash. (4) Defend: A 1-cost skill that gains you 5 Block. If 1 or more Torch Heads are dead, 25% chance of using Spawn, 45% Fireball, 30% Buff. Features. Attacks. Attacks. So I just made an ironclad run while cutting bash out of it as soon as seeing the whale, and TBH I didn't even miss it, The card might be just bad, I used to always upgrade it, and prioritize playing it, but now I think about it it's not really worth for 2 damage and one more vulneable? it costs too much to be in the started deck, and without extra energy you can't. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip Uncommon Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick. The supporting cast of vault + scrawl + gambling chip + incense burner, a tantrum, and a fear no evil was enough to just barely eek out a win vs the heart on a scry deck that does find 3 nirvanas, but doesn't find the coveted talk to the hand, or even a wave of the hand. I wish so much that it was not in the starting deck because its just another card i have to spend time removing. im on a17 and i found early erruption upgrade and also empty fist upgrade to be very helpful and will help you out on act 1. Bowling Bash, Consecrate, Crush Joints, These 3 are early keys, especially in Act 2 when you start fighting multiple enemies. 按照 CC BY-NC-SA 3. Check the Map and Plan the Path. The cost reduction lasts until the end of the combat. For offense, Cut through fate is a better Pommel strike, Empty fist has a great upgrade, Follow-up is a surprisingly good pick in act 1, both Crush joint and Sash whip apply debuffs, and Bowling bash wrecks multi enemy fights. #9. (Tip: "Bash" + no elixir used) Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. So this card is a good choice when you need some front loaded damage and block. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 0 协议进行许可。; 杀戮尖塔维基绝赞建设中,加入编辑群709085616了解更多! (不过常年没人,推荐直接加Angel6864QQ:332686182进行咨询讨论。Smite is an energy efficient 1 cost attack, the retain is perfect for wrath or divinity turn, so battle hymn is basically what you need in act 1. Medical Kit (Relic - Shop)Effect+. Swift Strike. Join us for the first ever Boards and Swords Hobbies livestream! We'll be attempting to Slay the Spire!1-4 Players | 45 min per player | Ages 12+. I like this card. Starters. The miracle allows you to set up the vuln and still have 3 energies. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. skill Wish 3 B- Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold. Common. Flavor: A vial containing the blood of a pure and elder vampire. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. Daily Discussion/Debate #580 - Bowling Bash (Watcher Common). Foreign Influence then Exhausts. Rushdown is a Power card for the Watcher. Enter Calm. Fantasy. Daily Discussion Index. Strike • Defend • Eruption • Vigilance. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip Uncommon Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick. Examples of cards affected by Master Reality: Smite cards created by. Uncommon. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Dual Wield is a Skill card for the Ironclad. Bowling Bash: Attack: 1: Deal 7(10) damage for each enemy in combat. This means that over an entire shuffle, Evaluate will produce 6 (10) Block, -1 Energy +0 hand size, compared to Defend's 5 (8) Block, -1 Energy -1 hand size Evaluate synergizes well with. Deal 11 damage. As is often the case in Slay the Spire, the starting deck can hint toward some basic strategies for the class. Now, compare to a Strike which does 6 dmg for 1 energy. Very versatile in terms of single or AoE damage, it's a skill so avoids problems like Spikey balls or armored enemies, activates Crush Joints whilst being offensive. Daily Discussion/Debate #35: Shockwave. Highly effective against encounters with multiple enemies (e. Since Iron Wave is an. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. There are few decks that wouldn't benefit from at least one copy. turn 1 u only have 1 energy and early game a single strike, 6 damage x1,5=8 damage. View Mobile Site Follow on IG. Choose a card in your draw pile. ). Deal 7 (10) damage for each Exhausted card. Officially released in 2019, Slay the Spire is a deck building, roguelite card game developed by MegaCrit Games. Note that in the scrying screen, the leftmost card that the player does not choose to discard will be the one drawn by Cut Through Fate. Daily Slay the Spire Discussion (75/696. Very last resort for a wrath exit. Adding Deus Ex Machina to your hand (such as with Dead Branch or a Skill Potion) or placing it directly into your hand (such as with Secret Technique) will. Its unique mix of roguelike and deck-building elements entice players to constantly replay runs to achieve the best time they could. Slay the Spire Indie game Roguelike Gaming Role-playing video game. While it's often practically a curse against bulky enemies/bosses, it can also save a lot of headache against certain enemies like byrds and snake plants. 3 stacks of the stuff lasts very long and makes that 2 energy worth it. Reply reply Ruah777. This card's name is a reference to the webcomic Kill Six Billion Demons, in which "Reach Heaven By Violence", "Seek Heaven Through Violence", and various variations on that theme are a common proverb and a theophilosophical tenet of the organization of the universe. spirespy v2 beta. 3 Energy | Gain 2 (3) Intangible. When Master Reality's buff is active, any cards created during combat are automatically upgraded. • 4 yr. Talk to the Hand works well with multi-hitting cards like Flying Sleeves, Bowling Bash, Tantrum, Ragnarok, or Conjure Blade, as well as hand-returning cards such as Flurry of Blows or Weave. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. As someone who's currently trying to beat A20, which ramps up the difficulty and turns some of the more RNG heavy events even more in favor of getting 'unlucky', People who think the game is just way too RNG heavy. The events stores your card over runs. This card does benefit from the damage bonus from Wrath or Divinity before it exits the Stance. Juggernaut Ironclad Rare Power. Daily Slay the Spire Discussion (89/696): Calculated Gamble. Draw 2 cards. Remember that the effect of Vigor is doubled/tripled when in. Strike • Defend • Eruption • Vigilance. When played, it deals 4 damage twice to a single enemy. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire…Attacks. Tantrum is one of the strongest cards in the game, hardly a fair comparison. If you knew you'd always be offered a tantrum, Watcher would be way more busted than it is now. Slay the Spire. It deals 8 (10) damage and applies 2 (3) Vulnerable. 『 Slay the Spire 』はMega Crit Gamesによって開発された ローグライク カードゲーム である [4] [5] 。. As a card in a vacumm, it’s pretty useless. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. The problem with bash is that it costs 2, now Ironclad starts with "Bash" as the only special card, and I feel like I generally do better on Ironclad runs where I throw bash away as soon as possible (first shop). X. Attacks. Exhaust. Shockwave hits all enemies wiht 5 weakness and 5 vulnerable even if it doesn't do any damage. I have picked up pandora's box twice now and both times it completely ruined my run. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Effect: This turn, your next Attack is played twice. Slay the Spire (PS4) How to unlock the Who Needs Relics? achievement in Slay The Spire: Beat the game with a single relic. Adding to that, a Meditate can bring back Empty Mind and guarantee an +2. Upgrade is nice, unupgraded you don't always get a chance to get free card plays with it. Attacks. Wallop is better as well. Decent in a STR boost deck that needs to buy a few turns surviving and boosting STR. A. Not to mention that Watcher can easily chain the effect with cards like fear no evil, tranquility, Vigilance, Inner Peace, and multiple copies of Empty Mind. Tantrum and. It deals 8 damage, and additionally applies 1 Vulnerable if the last card played was a Skill. 4x Defend, 1x Bash, Searing Blow and 2x Armaments. there is almost no situation where im happy to draw this card. It also allows Wave of the Hand to apply its Weak debuff multiple times for extra defensive power. Strange Spoon gives a 50% chance that Lesson Learned will not exhaust on use. End your turn. Gain 4 Mantra. So I just made an ironclad run while cutting bash out of it as soon as seeing the whale, and TBH I didn't even miss it, The card might be just bad, I used to always upgrade it, and prioritize playing it, but now I think about it it's not really worth for 2 damage and one more vulneable? it costs too much to be in the started deck, and without extra energy you can't. Empty body just gives block, and given talk to the hand, wave of the hand, halt, and the fact that watcher’s big damage means most enemies do less damage due to being dead, means that this is kinda useless. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Gain 9 Block. Common. It grants 5 Block, then deals 5 damage (7 Block and 7 damage when Upgraded). I rarely remove Bash because it's still better than Strike. Uncommon. Tantrum/Bowling Bash also could use the same treatment. They have a good mix of offense and defense, and their cards tend to be pretty versatile. attack Conclude 1 B+ Deal 12 damage to ALL enemies. I wish so much that it was not in the starting deck because its just another card i have to spend time removing. As one of the best deckbuilders of all time, Slay the Spire features plenty of hotly debated cards. It also has the advantage of being one card, compared to 2 strikes being two cards. Bowling Bash although it's sort of AoE doesn't quite do the trick in the gremlins/lice fights. Exhaust. Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to. Follow-Up: 1. [Sword. Effect: At the start of each combat, heal 2 HP. Bowling bash is very good aoe, conclude is crazy aoe but does not play well with other end turn cards Because you are losing to gremlin lead, collector and reptomancer, most likely aoe cards help alot (but you still can beat them. Strike • Defend • Eruption • Vigilance. Whenever this card is Retain ed, lower its cost by 1. When played, you draw cards until you have 10 in hand (not counting Scrawl itself), and then Scrawl is Exhausted. Daily Slay the Spire Discussion (59/696): Blood Vial. At this point in a run, actually drawing the good attacks is of utmost importance, and Double Tap runs a big risk of slowing that down and potentially just being a second Strike. It costs no Energy and deals 4 damage. Watcher has Bowling Bash. This almost certainly has nothing to do with Star Wars. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Bruh u can insta kill elites on turn 1 without comboing (unless you count rage mode as comboing but I don't because that is the basis of the character)Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. Skills. Watcher is also very strong relative to other characters and can often just take the path with the most elites act 1 since her starter deck contains so much damage already. premium damage uncommon with a fantastic upgrade. Use this card and yell “JUDGED” for the win. Simply go into Calm (-1 energy), enter Wrath (-1 for card, +2 for. Spirit Shield's block is applied all at once and not separately per card. By scrying 3 (or 4 when upgraded) before you draw for turn, you can get all of the cards you don't need out of the way. Compared to [ [Vajra]], Vajra gives you 9 extra damage after playing 9 attacks, and Shuriken also gives you 0* 3+1* 3+2* 3=9 extra damage. To me the card just feels too weak early game, it's good later on but shouldn't be a starting card imo as it handicaps your run more often than it helps. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Daily Slay the Spire Discussion (480/696): Reach Heaven. If you are in divinity and the enemy is vulnerable, this becomes the best strength-scaled card in the game. It has only enough scry to see the next card drawn, just enough block to block a boosted beat of death and be no-impact, and just enough damage to be considered an attack instead of a skill. This item will be sent to your system automatically after purchase. So we're spending 1 energy for 2 dmg and 2 vuln. Well hard to give point here, these two cards better coexist together. You draw flask, and all 3 poisons go on the nearly dead guy every time. Deal 4 damage. floor 8 - upgraded uppercut. floor 1 - metallicize. there's not a ton to say about the card other than that it will regularly be killing enemies fast enough in act 1 and 2 to prevent more. If you need a break from Slay the Spire but are still craving similar games, check out this list to find a great similar experience. Retain mechanics work well with it, and it effectively has a reverse-draw bonus in reducing the number of cards you need to draw into. skill Wreath of Flame 1 C- Your next Attack deals 5 additional damage. Also great act 4 fights synergy. Exhaust.